Cyber Escape Room: Integrating Gamification in Moodle
2020-11-27, 16:30–16:50, Room 1

Cyber escape room is a first-person game that gives users the opportunity to train on Cybersecurity
concepts in a virtual 3D environment. The game combines solving riddles in a virtual 3D office space
with hands-on training on an external cyber-range. This in-house cyber-range, called “Threat Realm”, is
linked to the game and can be accessed within it. Both the cyber escape room and cyber-range are
integrated into Moodle which serves as the “go to” platform with instructions and specifically designed
courses and quizzes that revolve around cyber-security training. This presentation intends to showcase
how this award-winning effort works including the generation of automated scoring reports in Moodle.

Dr. Adamantini Peratikou received the BSc degree in computing the postgraduate degree in technology,
and a PhD in Computing in the subject area of Parallel processing and optimization algorithms from the
University of Portsmouth. She is currently a member of Cybersecurity and Telecommunication Research
Lab (CTRL) of the Open University of Cyprus. She is also a member of BSC (British society of Computing)
and IEEE. Her PhD thesis focused on generalization and optimization of fat tree classes, by proposing an
architecture that provides a flexible solution for building extremely large-scale parallel systems. She was
a part-time lecturer at University of Portsmouth, in the area of networks and programming. Adamantini
has more than 8 years’ teaching experience in undergraduate and postgraduate levels at the University
of Portsmouth and as an adjunct lecturer at the Open University of Cyprus. She has published several
papers in international peer-reviewed conferences and journals and has served as a technical program
committee reviewer in international conferences. Her research focuses on contributing to the
strengthening of the Cyber Security Ecosystem. She is currently working on various funded projects in
the field of cybersecurity.

Georgios Pappas is an electrical & computer engineer that specializes in Gamification, Serious Game
Development and XR technologies. He is a fully employed professional at the Open University of Cyprus,
as a member of the Lab of Educational Material and Methodology. His experience is of both academic
and industry level, developing tools and games for various purposes including distance education. Over
the years, he had the opportunity to collaborate with smaller teams and create end-products in video
game industry (including a nationwide best-seller title - Greece) and also with larger corporations like
Cisco for advanced B2B integration tools. At academic level, he is associated with various institutions
being an instructor and invited speaker at the Massachusetts Institute of Technology (MIT) at the Deep
Technology Bootcamp 2019 regarding XR & Gamification techniques and an alumnus from the inaugural
MIT Internet of Things Bootcamp. Georgios is a graduate (integrated master’s degree) from National
Technical University of Athens (NTUA) and he is also pursuing a Dual Ph.D. between NTUA and Michigan
State University (MSU) which is the first of its kind between Greece and the US.