Georgios Pappas

Georgios Pappas is an electrical & computer engineer that specializes in Gamification, Serious Game
Development and XR technologies. He is a fully employed professional at the Open University of Cyprus,
as a member of the Lab of Educational Material and Methodology. His experience is of both academic
and industry level, developing tools and games for various purposes including distance education. Over
the years, he had the opportunity to collaborate with smaller teams and create end-products in video
game industry (including a nationwide best-seller title - Greece) and also with larger corporations like
Cisco for advanced B2B integration tools. At academic level, he is associated with various institutions
being an instructor and invited speaker at the Massachusetts Institute of Technology (MIT) at the Deep
Technology Bootcamp 2019 regarding XR & Gamification techniques and an alumnus from the inaugural
MIT Internet of Things Bootcamp. Georgios is a graduate (integrated master’s degree) from National
Technical University of Athens (NTUA) and he is also pursuing a Dual Ph.D. between NTUA and Michigan
State University (MSU) which is the first of its kind between Greece and the US.


Cyber Escape Room: Integrating Gamification in Moodle
Georgios Pappas, Adamantini Peratikou

Cyber escape room is a first-person game that gives users the opportunity to train on Cybersecurity
concepts in a virtual 3D environment. The game combines solving riddles in a virtual 3D office space
with hands-on training on an external cyber-range. This in-house cyber-range, called “Threat Realm”, is
linked to the game and can be accessed within it. Both the cyber escape room and cyber-range are
integrated into Moodle which serves as the “go to” platform with instructions and specifically designed
courses and quizzes that revolve around cyber-security training. This presentation intends to showcase
how this award-winning effort works including the generation of automated scoring reports in Moodle.

Room 1